Sunday, April 14, 2013
Too Fat Lardies - Shock Markers
Next weekend sees the first outing for the Russo - Japanese project a mere 5 months since the first purchase. I assumed that the Russians will be facing a barrage of Shock points so set about creating some more fancy Shock Markers. Is this is a Japanese bias???
One of the main mechanisms within most of the TooFatLardies rules sets is shock points, the impact of morale and how this affects the performance of the combat units, units accumulate "shock" points as a result of being under fire and engaging in Hand to Hand, up to a limit when it loses cohesion and they become ineffective and then run for cover "loose their bottle".
The rule system allows for Officers and NCOs (the Big Men) to act and prevent units from accumulating too many shock points, by spending actions or initiative points to restore the morale of the fighting units or playing a certain card that might reduce this number.
Players have to record Shock points against each section which usually involves placing a dice or counter behind the unit, however these can be knocked or picked up and used in the game, so I thought I would use some of the casualty figures to hold the dice and record the shock points and generally tidy up the table top.
Circular bases from Warbases with Dice and holders from Minibits.
As shock increases and decreases as the game continues, I anticipate that each unit is likely to require at least 2 bases, so I wanted to add variety to each unit under fire, figures from Musketeer, Tsuba and even Foundry's Zulu Range.
WW1 Signals units from Musketeer, these mix in really well for the Russo Japanese War, whilst not technically a casualty, I thought it would represent a unit under pressure requiring resupply or calling in Artillery fire.
The latest casualty pack from Tsuba Miniatures, perfect for Mud & Blood.
My greatest concern now is which side to play next week :-)