Saturday, August 19, 2017

Chasseurs Ste Domingue - Trent Miniatures

After what seems like weeks, finally some paint time and some extra's for the Haitian Project a small skirmish unit of Chasseurs Ste Domingue from Trent Miniatures.

As these forces begin to take shape I have been thinking about how I might pull the various forces together, I figured on creating a Maroon/Slave force from the early days of the rebellion and at the same time construct a conscript force made made up of free men, which could be used to surpress the slave force or both could face off against British, Spanish or French opponents.



I created the following stats for these fine fellows within the Sharp Practe 2 rules.


Skirmishers
Type
Irregular Skirmishers
Points Value
6
Weapon
Musket
Size
6
Formation
First
Fire
Controlled Volley
Crashing Volley
Step
Out
Drill
Characteristics
No
Yes
No
-
3
-
Tactical, Moveable DP, No Bayonets.

Moveable DP - May be selected as a support option.    

Tactical - Can perform Ambuscade when two cards are available.
No Bayonets - These troops are at a disadvantage in Fisticuffs.

The Chasseurs can be used to hunt down escaped slaves and members of the Maroon bands hiding in the mountains of Haiti or defend the island from the invading British.

Saturday, August 12, 2017

Snow in August....

What with one thing and another games have been a little thin on the ground recently.
When it was suggested by a fellow gamer that he had never tried Chain of Command and as he had been making a US Para force could we run through the rules how could I resist.

Besides it gave me a chance to try out the new winter cloth that I have been slowing building up everytime I reach the end of a can of undercoat. I am rather pleased with the result I was looking looking for that melted snow effect and the dark brown faux fur shows through over a heavy dusting of white. What do you think?


A small encounter with the Russians looking to push past a German defence line made up of a platoon of Panzer Grenadiers in early 1945.
As usual my patrol phase was a nightmare, as the Russians I was pinned on the table edge and the Germans bagged all the best defensive positions perfect the numerous MG34's the sections contain.


Overwatch is the order of the day, as the Russians wait it out to amass enough 5's to play a Chain of Command Dice.


The Russians make their play throwing two sections and a HMG into the German defenders, the shock is starting to mount up for Jerry.

 
The Senior leader arrives and a reserve section. He begins the task of bring the shock levels back down and the additional firepower begins to tell on the already battle scared Russians.


The Russians break and with it their force morale.
Another loss for me... I swear these rules are cursed, still a good introduction to H and plans are now afoot for another outing in 28mm.

Right back to the brushes.

Saturday, August 05, 2017

Arab Engineers for Sharp Practice.

The Haiti prep continues with the first batch of troops currently sitting on the side whilst the filler dries before the bases are given a liberal coating of sharp sand.
I thought I would clear a couple of items which have been hanging around since March and Hammerhead, the first items which need to be cleared off the paint table is an Engineering section for Egypt.



Within Sharp Practice the support option is made up of an Engineer Group with Cart it should be made up of six men and a Status I leader, I have five painted up from foundry but pretty sure I have a spare Arab knocking about, and a donkey or camel might be more suited to the desert than a cart.


When in a defending force an Engineer Group may always have 8” of prepared Breastworks or 12” of Barricade blocking a road or similar good news as I painted some of these recently but they have yet to grace the table yet.

Within SP Engineers who are given tasks to perform will generally complete those tasks faster, re‐rolling any 1’s rolled on the Task Roll however Engineers will not engage in firing nor will they attack an enemy. However, if attacked they fight as Aggressive troops in Fisticuffs.

A useful addition to the Egyptian project or any other Middle Eastern adventure.

Saturday, July 29, 2017

Haitian Holiday Reads and Eye Candy

Back from the annual holiday and plenty to crack on with after some light holiday reading, none of your pulp paper backs here... The Story of the Haitian Revolution by Laurent Dubois.

It did raise a few eye brows on the beach but well worth a read if you have a interest in the Napoleonic wars and a theatre largely ignored by mainstream wargamers.
Image result for avengers of the new world

Originally a French possession, it was the most lucrative colony on earth, producing a third of the world’s sugar and more than half its coffee. 
Following in the foot steps of events in France and influenced by the The Declaration of the Rights of Man the slave population rose up in 1791 and so began the largest slave revolt in history. 

Over the next 13 years, the island saw civil war and an invasion of Spanish territory together with three successive attempts to re-enslave them. The first was by local planters and the French military, the second by the British, eager for seize Frances colonial assets and finally, after he took power, Napoleon tried to recapture the territory as a French colony and restore slavery.

The rebels fought against huge odds: Britain dispatched an armada of 218 ships to the Caribbean, and its troops battled for five years before withdrawing; Napoleon sent the largest force that had ever set sail from France, losing more than 50,000 soldiers to combat and disease.

All of which makes for a very interesting period to game.

Whilst I may have been technology free for a week it did give me the opportunity to consider how the Maroons (escaped slaves) might be represented on the tabletop using Sharp Practice, initially I did consider both Clan and Militia as options but figured for the early encounters I would start with conscripts as the Maroons had been living in the hills and defeated numerous events by local militia to bring them to heal.
I would welcome peoples thoughts on how they would represent them. 

Maroons
Type
Conscripts and Volunteers
Points Value
4
Weapon
Musket
Size
8
Formation
First
Fire
Controlled Volley
Crashing Volley
Step
Out
Drill
Characteristics
No Shock
Yes
First Only
3
3
3
Hearth and Home

Hearth & Home – May improve Step out rating by 1 when at home, become Weedy Coves when fighting away from home.

Maroon Skirmishers
Type
Irregular Skirmishers
Points Value
6
Weapon
Musket
Size
6
Formation
First
Fire
Controlled Volley
Crashing Volley
Step
Out
Drill
Characteristics
No
Yes
No
-
3
-
Tactical, Moveable DP, No Bayonets.
Moveable DP – May be selected as a support option.    
Tactical – Can perform Ambuscade when two cards are available.
No Bayonets – These troops are at a disadvantage in Fisticuffs. 

Just need to put in some painting time now to get some additional units on the table.

If Dubois book was not enough the chaps over at Wargames Illustarted have just posted a teaser for an article to be published in WI 360, here's some behind the scenes shots from their face book page.

All Trent Miniatures with a few head swaps for good measure.



Image may contain: shoes, grass and outdoor

Image may contain: one or more people and outdoor

Image may contain: 1 person, outdoor

Image may contain: 1 person, outdoor 

It's looking like a busy couple of months ahead...